AUCB Study Abroad

Key Principles of Animation

Study Abroad Animation Production Course Modules

Credit Points: 30
Study Time:
300 Hours

It is important for students to begin by mastering the visual and technical language of this subject from the outset. Here key areas of animation and drawing that are central to the practice of animation filmmaking will be covered beginning with the fundamental principles. You will be introduced to basic computer generated techniques for production closely linked to your hand drawn animation assignments.

Outline Syllabus
The unit will examine, transfer and develop your existing skills in preparation for progression through the subsequent animation units. For this reason you will be taken through some of the fundamental exercises in animation to underpin your understanding of:

  • timing 
  • anticipation, action and reaction 
  • weight and performance 
  • visual clarity in drawing and animation 
  • basic computer animation 
  • line testing facilities, files and folders

Peer evaluation will be used to reflect on your own work and that of others throughout this unit. 

Method of Delivery
Through Studio practice, independent study, presentations, and critiques.

Aims

A1 To understand the relationship between the animator and the drawing through practical assignments.
A2 To develop an understanding of the impact of time, weight and space on moving images through practical assignments.
A3 To enable you to evaluate and reflect on your own progress.

Learning Outcomes
On completion of this unit you will be able to:

LO1 Demonstrate your understanding of the relationship between the animator and the drawing.
LO2 Demonstrate an understanding of anticipation, action, reaction weight and performance in the moving images.
LO3 Demonstrate the ability to evaluate and reflect on your own progress.

Reference Material
The selection of books will vary according to your individual interests and chosen area of study. Unit tutors will provide you with guidance regarding key and recommended reference material.

Key
Alias (2005) The art of Maya - an introduction to 3D computer graphics, 4th Edition. Toronto: Alias learning Tools.
Blair, P. (1994) Cartoon animation. Laguna Hills: C.A.Walter Foster Publishing.
Whitaker, H. and Halas, J, (2002) Timing for animation. London: Focal Press.
Williams, Richard. (2001) The Animator’s Survival Kit. London: Faber and Faber.

Recommended
Goldberg, E, (2008) Character animation crash course. Silman-James Press, U.S.A.; Pap/DVD edition
Toney, A. (1963) 150 Master pieces of drawing. New York: Dover Press.
Wells, P. Quinn, J and Mills, L. (2008) Drawing for animation. Switzerland: AVA Publishing